Supernova
// Created for Trijam #162: It's All Connected
"We are all connected; To each other, biologically. To the earth, chemically. To the rest of the universe atomically.” ― Neil DeGrasse Tyson
INSTRUCTIONS:
You are a wannabe supernova. Become the star you were always meant to be - who will one day explode into the star dust that makes up all of life as we know it! Use the arrow keys or WASD to move. Collect any space junk that is smaller than you to grow. Avoid larger junk!
- Game and music by SOurAPpl.
Game Info
Engine: Unity Engine
Creation Time: 2:56
- Hour 1
- Player
- Player Controller/Wrap Around
- Debris Prefab
- Debris Spawner/Manager
- OnTriggerEnter Compare Scale
- If Trigger Smaller Increase Player Growth/Destroy Trigger
- Hour 2
- Tune Player Growth/Debris Size and Speed
- Track Mass Consumed
- Create Death Screen/Restart
- Add Death State
- Add Skybox
- Player Material
- Debris Material
- Increase Player Material Emission Intensity w/ Growth
- Hour 3
- Add Music
- Add SFX on Eat/Die
- Change Fonts
- Create Menu Scene/Load Game
- Create Win Screen
- Add Win State
- Final Touches
3rd Party Assets Used:
Skybox:
https://assetstore.unity.com/packages/2d/textures-materials/sky/earth-planets-sk...
Texture to create player material:
https://assetstore.unity.com/packages/2d/textures-materials/diverse-space-skybox...
(nebula image used as the emissive texture on player)
Debris Texture:
https://freestocktextures.com/texture/blue-watercolor-art,1178.html
Eat SFX:
"Chewing Something Crunchy" https://mixkit.co/free-sound-effects/eat/
Game Over SFX:
"Low Explosion Indoors" https://mixkit.co/free-sound-effects/explosion/?page=2
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